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A visual novel style text box. The speaker is 'Ms Liddel' and it reads 'Don't gawk so openly. It makes you look oafish.'

Whatever Remains: An Overview

Whatever Remains is a hypothetical murder mystery/detective game in a setting that draws visual inspiration from Victorian and Edwardian England. It originally began as a final year university project focused around the game’s protagonist duo (the ‘Matron’ and ‘Amnesiac’), and how their designs would change throughout the game to reflect the developing narrative. Since then, I’ve developed a fake trailer for Whatever Remains, and hope to one day flesh out the concept, perhaps making it an actual game! This is a project very dear to my heart and one I’m very proud of. If you, like me, wish there were more detective games out there and have a love for wacky, whimsical designs, then I hope this project scratches an itch.


Alice Liddel: The Matron

Passion ignited by the burgeoning field of forensic science, Alice Liddel joined the police force to pursue the truth. Her dreams are swiftly dismantled by reality; as a woman she’s designated to the role of police matron, and resigns herself to live and die in the background. However, when a strange murder is pinned on an even stranger amnesiac suspect, the prospect of a larger mystery reignites her long buried curiosity in a way that refuses to let her remain complacent.

See Ms. Liddel's development by clicking below.

The Matron.

John Doe: The Amnesiac

In most circumstances, if one were to wake up without any memories, then it would easily become their most pressing issue. However, when John Doe wakes up without any memories and covered in blood, he discovers that being labelled suspect number one in a murder investigation is also quite troublesome. Unable to be truly sure of his own innocence, the force’s police matron is the only one to come to his defence, seemingly as interested as he is in the man who he once was, lost somewhere in the notes and newspaper clippings pinning him head to toe.

See John Doe's development by clicking below.

The Amnesiac.

Trailer Work

In the lead up to a university exhibition, I made a fake gameplay trailer over the course of a couple of weeks in order to showcase the game's concept and designs. It was a tight turnaround, and I had to design characters, environments, gameplay mechanics and UI for a 'game' that was only two characters and a bit of vis dev at that point!

See the different aspects of the trailer's development by clicking below.

Three NPCs: Inspector Knight, the street urchin and Judge Bishop.

Project & Visual Development

This is a collection of miscellaneous but important parts of the project's development, such as early bluesky/brainstorming, visual and tone development and design inspirations.

See additional aspects of the project by clicking below.

A trex skeleton with a body in its mouth.